Development of Environmental Cleanliness Education Game for Grade 5 Students at SD Inpres Kalu

Authors

  • Umbu Rona Makaborang Program Studi Teknik Informatika Universitas Kristen Wira Wacana Sumba
  • Fajar Hariadi Program Studi Teknik Informatika Universitas Kristen Wira Wacana Sumba
  • Tri Sari Dewi Novyanti Bertha Mira Program Studi Teknik Informatika Universitas Kristen Wira Wacana Sumba

DOI:

https://doi.org/10.59934/jaiea.v5i2.1834

Keywords:

Educational Games, Waterfall Method , C#, Unity 3D

Abstract

Technological advances have brought major changes in various aspects of life, including the world of education. One form of use of technology in education is the development of interactive learning media such as educational games. This research aims to develop an Android-based educational game that raises the theme of environmental cleanliness and is intended for 5th grade students of SD Inpres Kalu, East Sumba. The background of this research is based on the low understanding of students on the importance of maintaining environmental cleanliness, which is caused by conventional learning methods that are less interesting and less interactive. The educational game developed will contain materials such as types of waste, how to sort and dispose of waste, and dirty environmental impacts. The research method used is research and development (R&D) with a waterfall model that includes the stages of needs analysis, design, implementation, verification, and maintenance. Supporting data were obtained through interviews, observations, and literature studies. The results of the trial showed an increase in students' understanding of environmental hygiene materials, which was evidenced by an increase in the average score from 78.0 in the pre-test to 87.2 in the post-test, with a difference of 9.2 points or an increase of 11.79%. Testing using the Black Box Testing method showed that all in-game features performed as intended, while the System Usability Scale (SUS) test results obtained an average score of 83.5, which is in the excellent category.

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References

Azis, N., Putra, P., & Fachri, M. (2021). Design and Build a Visual Novel Game for Environmental Cleanliness Education. Journal of Information Systems, 1(1), 29-33.

Bogar, N. (2023). The influence of the use of Unity 3D in the development of educational games. Journal of Information Technology and Multimedia, 12(2), 45–52.

Cholifah, W. N., Yulianingsih, Y., & Sagita, S. M. (2018). Black Box Testing on Android-Based Action & Strategy Applications with PhoneGap Technology. STRING (Research and Technology Innovation Writing Unit), 3(2), 206–210.

Denovan, R. (2023). Design and build an Android-based environmental education game using construct 3 at SMAS Nurul Falah (Doctoral dissertation, Lancang Kuning University).

Desy, M., Andini, R., & Putra, A. (2018). Plastic waste management and its impact on the environment. Journal of Environment and Hygiene, 12(3), 45-53.

Hasibuan, R. (2016). Environmental management: The management of plastic waste and its impacts. Jakarta: Pustaka Ilmu.

Jannah, R., & Itratip, M. (2017). Management of inorganic waste in urban environments. Yogyakarta: Green Library.

Kadir, Abdul. (2003). Introduction to Information Systems. Yogyakarta: No.

Marha, T., Siregar, Y. S., & Sundari, S. (2022). Implementation of environmental education games with Android-based linear congruential generator algorithms. E-Link: Journal of Electrical Engineering and Informatics, 17(2), 8-18.

Mekel, P. A. E., Roring, F., & Tangkere, E. (2019). Development of educational game-based learning media using Unity 3D. Journal of Informatics Engineering, 14(2), 45–52.

Nugroho, A. (2010). Software Engineering using UML and Java. Yogyakarta: No.

Puger, T. M. (2018). Community-based household organic waste management. Yogyakarta: Deepublish.

Purnomo, A. (2020). Development of educational games as interactive learning media. Journal of Educational Technology, 12(3), 145-156.

Purnomo, I. I. (2020). Android-based Environmental Education Game Application Agent P vs Waste Using Construct 2. Technology: Scientific Journal, 11(2), 86-90.

Rosita, A., & Mintarsih, M. (2021). Environment-Based Organic Waste Management. Jakarta: Prosperous Environment Publishers.

Syakir, M. (2018). C# Programming for Beginners. Jakarta: Informatics Publisher.

Widyastuti, R., & Puspita, L. S. (2020). Development of educational game-based learning media in the thematic science matpol of environmental cleanliness. Paradigm–Journal of Informatics and Computers, 22(1), 95-100.

Xie, J., & Liberty, B. (2008). Pro C# 2008 and .NET Platform 3.5 (4th edition). Press.

Azis, N., Putra, P., & Fachri, M. (2021). Design and Build a Visual Novel Game for Environmental Cleanliness Education. Journal of Information Systems, 1(1), 29-33.

Bogar, N. (2023). The influence of the use of Unity 3D in the development of educational games. Journal of Information Technology and Multimedia, 12(2), 45–52.

Cholifah, W. N., Yulianingsih, Y., & Sagita, S. M. (2018). Black Box Testing on Android-Based Action & Strategy Applications with PhoneGap Technology. STRING (Research and Technology Innovation Writing Unit), 3(2), 206–210.

Denovan, R. (2023). Design and build an Android-based environmental education game using construct 3 at SMAS Nurul Falah (Doctoral dissertation, Lancang Kuning University).

Desy, M., Andini, R., & Putra, A. (2018). Plastic waste management and its impact on the environment. Journal of Environment and Hygiene, 12(3), 45-53.

Hasibuan, R. (2016). Environmental management: The management of plastic waste and its impacts. Jakarta: Pustaka Ilmu.

Jannah, R., & Itratip, M. (2017). Management of inorganic waste in urban environments. Yogyakarta: Green Library.

Kadir, Abdul. (2003). Introduction to Information Systems. Yogyakarta: No.

Marha, T., Siregar, Y. S., & Sundari, S. (2022). Implementation of environmental education games with Android-based linear congruential generator algorithms. E-Link: Journal of Electrical Engineering and Informatics, 17(2), 8-18.

Mekel, P. A. E., Roring, F., & Tangkere, E. (2019). Development of educational game-based learning media using Unity 3D. Journal of Informatics Engineering, 14(2), 45–52.

Nugroho, A. (2010). Software Engineering using UML and Java. Yogyakarta: No.

Puger, T. M. (2018). Community-based household organic waste management. Yogyakarta: Deepublish.

Purnomo, A. (2020). Development of educational games as interactive learning media. Journal of Educational Technology, 12(3), 145-156.

Purnomo, I. I. (2020). Android-based Environmental Education Game Application Agent P vs Waste Using Construct 2. Technology: Scientific Journal, 11(2), 86-90.

Rosita, A., & Mintarsih, M. (2021). Environment-Based Organic Waste Management. Jakarta: Prosperous Environment Publishers.

Syakir, M. (2018). C# Programming for Beginners. Jakarta: Informatics Publisher.

Widyastuti, R., & Puspita, L. S. (2020). Development of educational game-based learning media in the thematic science matpol of environmental cleanliness. Paradigm–Journal of Informatics and Computers, 22(1), 95-100.

Xie, J., & Liberty, B. (2008). Pro C# 2008 and .NET Platform 3.5 (4th edition). Press.

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Published

2026-02-15

How to Cite

Makaborang, U. R., Hariadi, F. ., & Sari Dewi Novyanti Bertha Mira, T. (2026). Development of Environmental Cleanliness Education Game for Grade 5 Students at SD Inpres Kalu. Journal of Artificial Intelligence and Engineering Applications (JAIEA), 5(2), 2229–2236. https://doi.org/10.59934/jaiea.v5i2.1834