Development of an Android-Based Learning Media to Enhance Students’ Understanding of Microsoft Office Applications
DOI:
https://doi.org/10.59934/jaiea.v5i2.2145Keywords:
Android-based learning media, Microsoft Office, MDLC, System Usability Scale, ICT educationAbstract
The rapid development of information technology has significantly influenced learning methods in secondary education. However, the learning process of Information and Communication Technology (ICT) subjects in several schools is still constrained by limited computer facilities and learning resources. This study aims to develop an Android-based learning media to enhance students’ understanding of Microsoft Office applications, namely Microsoft Word, Microsoft Excel, and Microsoft PowerPoint, for eighth-grade students at SMP Muhammadiyah Waingapu. The learning media was developed using the Multimedia Development Life Cycle (MDLC) method, which consists of concept, design, material collecting, assembly, testing, and distribution stages. The application was implemented using Unity and the C# programming language. To evaluate its effectiveness, a one-group pre-test and post-test design was employed involving 30 students. In addition, usability evaluation was conducted using the System Usability Scale (SUS). The results show a significant improvement in students’ learning outcomes, with the average score increasing from 60 in the pre-test to 90 in the post-test, yielding an N-Gain value of 0.75, categorized as high. Furthermore, the usability evaluation resulted in a SUS score of 91.67, indicating excellent usability. These findings demonstrate that the developed Android-based learning media is effective and suitable for supporting ICT learning, particularly in schools with limited computer facilities.
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