Development of an Android-Based Learning Media to Enhance Students’ Understanding of Microsoft Office Applications

Authors

  • Malfred Ndima Runu Meha Universitas Kristen Wira Wacana Sumba
  • Anini Aha Pekuwali Universitas Kristen Wira Wacana Sumba
  • Murry Albert Agustin Lobo Universitas Kristen Wira Wacana Sumba

DOI:

https://doi.org/10.59934/jaiea.v5i2.2145

Keywords:

Android-based learning media, Microsoft Office, MDLC, System Usability Scale, ICT education

Abstract

The rapid development of information technology has significantly influenced learning methods in secondary education. However, the learning process of Information and Communication Technology (ICT) subjects in several schools is still constrained by limited computer facilities and learning resources. This study aims to develop an Android-based learning media to enhance students’ understanding of Microsoft Office applications, namely Microsoft Word, Microsoft Excel, and Microsoft PowerPoint, for eighth-grade students at SMP Muhammadiyah Waingapu. The learning media was developed using the Multimedia Development Life Cycle (MDLC) method, which consists of concept, design, material collecting, assembly, testing, and distribution stages. The application was implemented using Unity and the C# programming language. To evaluate its effectiveness, a one-group pre-test and post-test design was employed involving 30 students. In addition, usability evaluation was conducted using the System Usability Scale (SUS). The results show a significant improvement in students’ learning outcomes, with the average score increasing from 60 in the pre-test to 90 in the post-test, yielding an N-Gain value of 0.75, categorized as high. Furthermore, the usability evaluation resulted in a SUS score of 91.67, indicating excellent usability. These findings demonstrate that the developed Android-based learning media is effective and suitable for supporting ICT learning, particularly in schools with limited computer facilities.

Downloads

Download data is not yet available.

References

H. D. K. Ririn Windawati, "Pengembangan Game Edukasi Berbasis Android untuk Meningkatkan Hasil Belajar Siswa," JURNAL BASICEDU, vol. 5, no. 2, pp. 1027 - 1038, 2021.

A. P. Z. S. K. S. S. N. N. C. S. D. S. Ahmad Fauzan A, "PEMANFAATAN APLIKASI MICROSOFT OFFICE UNTUK MENDUKUNG KEGIATAN PRAKTEK KERJA INDUSTRI," Jurnal Media Akademik (JMA), vol. 3, no. 1, pp. XX-XX, 2025.

I. B. G. A. K. J. A. P. W. A. Ni Kadek Ceryna Dewi, "RANCANG BANGUN APLIKASI MOBILE SISKA BERBASIS ANDROID," SINTECH JOURNAL, vol. 1, no. 2, pp. 100-107, 2018.

I. W. I. P. L. Khoirul Anafi, "PENGEMBANGAN MEDIA PEMBELAJARAN MODEL ADDIE MENGGUNAKAN SOFTWARE UNITY 3D," Jurnal Education and development, vol. 9, no. 4, pp. 433-438, 2021.

"PERANCANGAN DAN IMPLEMENTASI CALIFORNIA BEARING RATIO (CBR) DENGAN MENGGUNAKAN C# DAN ARDUINO," JURNAL RESPONSIF, vol. 6, no. 1, pp. 54-62, 2024.

I. P. S. A. A. A. Komang Agus Widiana, "PENGEMBANGAN MEDIA PEMBELAJARAN MICROSOFT WORD BERBASIS ANDROID," Jurnal Pendidikan Teknik Elektro Undiksha, vol. 9, no. 1, pp. 40-47, 2020.

M. Ayu Firdayanti, "PENGENALAN ELEMEN KOMPUTER DAN PELATIHAN DASAR MICROSOFT OFFICE PADA SISWA SISWI SD MI SUNAN MURIA DI DESA CILIMUS," Jurnal Pengabdian Kepada Masyarakat, vol. 3, no. 2, pp. 311-316, 2023.

A. O. H. Safrinus Gulo, "Pengembangan Media Pembelajaran Interaktif Berbasis Powerpoint," EDUCATIVO: JURNAL PENDIDIKAN, vol. 1, no. 1, pp. 291-299, 2022.

Y. H. Serli Indriani Laoli, "PENGEMBANGAN MEDIA PEMBELAJARAN MICROSOFT POWER POINT BERBASIS AUGMENTED REALITY UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS VII DI SMP NEGERI 1 HILIDUHO," JURNAL Edueco Universitas Balikpapan, vol. 6, no. 2, pp. 188-197, 2023.

J. Kuswanto, "PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ANDROID MATA PELAJARAN DESAIN GRAFIS KELAS X," Jurnal Ilmiah Edutic, vol. 6, no. 2, pp. 78-84, 2020.

Downloads

Published

2026-02-15

How to Cite

Malfred Ndima Runu Meha, Anini Aha Pekuwali, & Murry Albert Agustin Lobo. (2026). Development of an Android-Based Learning Media to Enhance Students’ Understanding of Microsoft Office Applications. Journal of Artificial Intelligence and Engineering Applications (JAIEA), 5(2), 3182–3188. https://doi.org/10.59934/jaiea.v5i2.2145