Application of Augmented Reality and First-Person Games in Introducing Gravity as a Learning Method in Astronomy

Authors

  • Zifanis Ziana Zabina Universitas Harapan Medan
  • Ummul Khair University Harapan Medan

DOI:

https://doi.org/10.59934/jaiea.v5i2.2202

Keywords:

Augmengted Reality, First Person Game, Gravity, Astronomy, Learning Media, Science

Abstract

The development of digital technology brings significant opportunities for learning innovation, particularly in the fields of science and astronomy. One technology that can be utilized is Augmented Reality (AR) combined with a first-person game-based approach. This research aims to develop interactive learning media that can help students understand the concept of gravity more easily and enjoyably. Through the application of AR, students can see the gravity values ​​on each planet in three dimensions as if they were present in a real environment, while the first-person mode allows them to experience the experience of being directly in a space simulation. The implementation results show that this approach can increase the appeal of learning, motivate students to be more active, and strengthen conceptual understanding of gravity. Thus, the application of AR and first-person games in the introduction of gravity can be an innovative alternative to enrich science learning methods in the digital era.

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Published

2026-02-15

How to Cite

Zifanis Ziana Zabina, & Ummul Khair. (2026). Application of Augmented Reality and First-Person Games in Introducing Gravity as a Learning Method in Astronomy. Journal of Artificial Intelligence and Engineering Applications (JAIEA), 5(2), 3393–3398. https://doi.org/10.59934/jaiea.v5i2.2202